Dummy

shitheadLogo1

A Real time cards game in which the object is to lose all of your cards, with the last player to do so being the dummy (id est “shithead”).

From a standard, shuffled deck of 54 cards , each player is dealt 3 ‘face down cards’ in a row. They are not allowed to see or change these cards. On top of the ‘face down cards’, they are dealt 3 ‘exposed cards’. 3 cards again dealt to each player (face down), and this becomes the player’s ‘hand’.

Players are then allowed to switch the cards in their ‘hand’ with their ‘exposed cards’ in an attempt to produce a strong set of ‘exposed cards’ for later in the game.

The dealer places the remaining cards face-down in the ‘deck’. Players will lay their cards in turn in the ‘pile’.

The color or sign of a card has no special meaning.

SPECIAL CARDS of shithead Royal are:

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JOKER VENGEANCE CARD The player who plays this card can choose who must pick up the pile. Can be played on any card.

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KING: RESET CARD Played on any card and ‘resets’ the pack so that the next player will be able to play any card.

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QUEEN: CLEAR CARD or BURN CARD These are cards that remove the existing pile from play permanently. can typically be played on any card.

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JACK: TRANSPARENT CARD The transparent card simply ‘mirrors’ whatever card is below it in the pile, meaning the next player has to beat the card which is played before the mirror card.

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6 ROTATION CARD Changes the rotation of the game. Playing more than one rotation card may have the same effect as playing one.

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5 SKIP CARD When one of these cards is played the next player’s turn is skipped. The number of consecutive players that are skipped is equal to the number of these cards played.

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4 REVERSE CARD Reverses the standard rules of ascending card value on the pile permanently, meaning the next players must play an equal or lower card on their next turn—or another reverse card.

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A RECYCLING CARD The lowest, weakest card. But can be thrown upon the strongest card, which is 10.

GAME PLAY: After the cards have been dealt, players lay cards in turn onto the pile, starting with the first player to claim he/she holds the lowest (weakest) card in his/her hand.

Each player must lay a card (or two or more cards of the same number) equal to or higher in value than the one at the top of the pile, then draw cards from the deck so they have at least 3 cards in their hand (unless the deck has run out of cards or they already have 3 or more cards in their hand). If they cannot play a card, they must pick up the pile (put it in their hand- its done automatically) and end their turn(also done automatically).

The player may “match” the drawn card, that is, if the card he or she draw has the same value as those the player has just played, he or she may play the newly drawn card as well. This is sometimes dependent on speed, with the ability to “match” the drawn card becoming void if the next player has already lain a card.

When players have no more cards in their hand, and the deck is empty, they may proceed to play from their three exposed cards.

The cards laid form a pile which must be picked up by any player who cannot beat the most recently played card. Once players have lost their exposed cards they are left with their three ‘blind’ or ‘hidden’ face down cards of which they can choose any to play (one at a time). If the blind card does not beat the card on the pile, the user must pick up the pile as before. Players need not reveal a blind card if it does not beat the previously played card.

Four of a kind: If four of the same card are put on the pile they act as a burn card. This can be done by one or more players, for example player 1 plays a jack, then player 2 plays 3 jacks thus burning the pile. They must be all together without ‘Invisible’ cards.

Play continues in this fashion until only one player has cards remaining. This player is the loser of the game, and is known as the “shithead”.

Here is the privacy policy for the iOS version of the game.

Here is a link to download the game to iOS devices.